Line 6 pod farm buffer rate
Rotate-Rotates all fills forward by the same amount (0-15 see diagram below).If Fill is higher than Steps, the extra taps are ignored Fill-The number of active taps, whose spacing is set by Euclidean algorithms (1-16, see diagram below).Steps-Determines the number of steps in the sequence (1-16 see diagram below).If you want to hear all fills in the sequence only once, set to 0% Feedback-Controls the overall number of repeats heard for the entire sequence.
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Press the knob to toggle between ms/sec and note values
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TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. When set to 0%, the same sequence loops forever. Seq Drift-Determines the likelihood of the entire sequence changing every time it loops around.Reverse-Determines the likelihood of repeats playing backwards.Octaves-Determines the likelihood of repeats playing back an octave higher or lower.Shuffle-Determines the likelihood of repeats shuffling/reordering.At higher values, you could call this “Super Chaotic Feedback” SliceFdbk-Controls the number of repeats heard for individual slices.Feedback-Controls the overall number of repeats heard for the entire sequence.When set to 0%, no delay is heard when set to 100%, no dry signal is heard Mix-Controls the wet/dry mix of the delay.Delay Div-Divides the delay time into smaller increments.Time-Sets the delay time press the knob to toggle between ms/sec and note values.Performance delay that lets you freely manipulate the repeats’ behavior in real time Level-Controls the overall output level of the block.Setting both RndDpth and RndSpd to high values will result in a glitch fest (not that there’s anything wrong with that) RandSpeed-Controls how fast the randomization wanders.RandDpth-Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone.FX Level-Sets the level of the sustained signal.
#Line 6 pod farm buffer rate mod#
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Decay-Sets the speed at which the sustained note or chord fades out after bypassing the effect.Attack-Sets the speed at which the sustained note or chord fades in.TIP: This parameter is especially cool for creating massive drones to play over Interval-Sets the pitch of the sustained note or chord.Press the switch again (off) and the sustained note or chord fades out.
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TIP: Some players may find it easier to change the footswitch mode to Momentary that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano. Keep playing while the note or chord loops.